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0xe8 (cast spell on condition)


Avenger

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This effect uses the trigger framework to determine the condition of the activation of an effect.

There are 12 conditions (param2):

 

0 - HitBy(?) - hit by anyone - not necessarily took damage

1 - See(NearestEnemyOf) - sees enemy

2 - HPPercentLT(Myself,50) - hp < 50%

3 - HPPercentLT(Myself,25) - hp < 25%

4 - HPPercentLT(Myself,10) - hp < 10%

5 - StateCheck(Myself,STATE_HELPLESS) - unconscious

6 - StateCheck(Myself,STATE_POISONED) - poisoned

7 - AttackedBy(?) - attacked

8 - PersonalSpaceDistance(?,4)

9 - PersonalSpaceDistance(?,10)

10 - ? (seems like everytime)

11 -TookDamage() - when got hurt by anything

 

I think 8,9,10,11 are new.

And it is good to know how exactly this effect works.

 

 

Param1 - can modify all ? in the above condition

0 - myself

1 - lasthitter

2 - nearestenemyof

3 - ? (i guess this is nearest anyone)

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