Avenger Posted May 2, 2009 Share Posted May 2, 2009 This effect uses the trigger framework to determine the condition of the activation of an effect. There are 12 conditions (param2): 0 - HitBy(?) - hit by anyone - not necessarily took damage 1 - See(NearestEnemyOf) - sees enemy 2 - HPPercentLT(Myself,50) - hp < 50% 3 - HPPercentLT(Myself,25) - hp < 25% 4 - HPPercentLT(Myself,10) - hp < 10% 5 - StateCheck(Myself,STATE_HELPLESS) - unconscious 6 - StateCheck(Myself,STATE_POISONED) - poisoned 7 - AttackedBy(?) - attacked 8 - PersonalSpaceDistance(?,4) 9 - PersonalSpaceDistance(?,10) 10 - ? (seems like everytime) 11 -TookDamage() - when got hurt by anything I think 8,9,10,11 are new. And it is good to know how exactly this effect works. Param1 - can modify all ? in the above condition 0 - myself 1 - lasthitter 2 - nearestenemyof 3 - ? (i guess this is nearest anyone) Link to comment
igi Posted July 26, 2009 Share Posted July 26, 2009 I did some research on this when I first came into the IE scene; I'm pleased my findings are so close to the actual workings of the effect Local copy updated. Link to comment
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