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GAM 1.1 and 2.0


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Offset 0x02 currently shows party order (0-5) or 0xFFFF if the character is not in the party.


I'd like to add that value 0x8000 is set for a character that is dead but still in the party, and has a greyed-out portrait. This is what might be checked by the trigger InPartyAllowDead().

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