Aranthys Posted May 31, 2009 Share Posted May 31, 2009 While reading the .tp2, i came across this code. It seems like the additional spells are messed up somehow : You give her spells if she gets 15 Wisdom You remove spells from her if she gets 18 Wisdom /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stat changes: Viconia \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG Values \\\\\ ///// \\\\\ BEGIN @403001 DESIGNATED 4070 // Use BG Stats GROUP @0 SUBCOMPONENT @407000 // Stat Changes: Viconia // this file does nothing, it just allows other mods to detect this component COPY_EXISTING ~sw1h01.itm~ ~override/cdt04070.g3~ COPY_EXISTING_REGEXP GLOB ~^\(bg\|_\)?viconi[0-9]*\.cre$~ ~override~ READ_BYTE 0x5d "mr" ELSE 50 PATCH_IF ("%mr%" != 50) BEGIN WRITE_BYTE 0x5d 50 END READ_BYTE 0x23b "wis" ELSE 15 PATCH_IF ("%wis%" != 15) BEGIN WRITE_BYTE 0x23b 15 // 15 WIS READ_LONG 0x2a8 "mem_info" FOR (index = 1; index < 4; index = index + 1) BEGIN // adds level 2, 3, 4 bonus spell for 15 >> 18 WIS READ_LONG ("%mem_info%" + 0x04 + ("%index%" * 0x10)) "spells" PATCH_IF ("%spells%" > 0) BEGIN WRITE_LONG ("%mem_info%" + 0x04 + ("%index%" * 0x10)) ("%spells%" + 1) END END END BUT_ONLY_IF_IT_CHANGES ///// \\\\\ ///// BG2 Values \\\\\ ///// \\\\\ BEGIN @403100 DESIGNATED 4071 // Use BG2 Stats GROUP @0 SUBCOMPONENT @407000 // Stat Changes: Viconia // this file does nothing, it just allows other mods to detect this component COPY_EXISTING ~sw1h01.itm~ ~override/cdt04071.g3~ COPY_EXISTING_REGEXP GLOB ~^\(bg\|_\)?viconi[0-9]*\.cre$~ ~override~ READ_BYTE 0x5d "mr" ELSE 65 PATCH_IF ("%mr%" != 65) BEGIN WRITE_BYTE 0x5d 65 END READ_BYTE 0x23b "wis" ELSE 18 PATCH_IF ("%wis%" != 18) BEGIN WRITE_BYTE 0x23b 18 // 18 WIS READ_LONG 0x2a8 "mem_info" FOR (index = 1; index < 4; index = index + 1) BEGIN // removes level 2, 3, 4 bonus spell for 18 >> 15 WIS READ_LONG ("%mem_info%" + 0x04 + ("%index%" * 0x10)) "spells" PATCH_IF ("%spells%" > 0) BEGIN WRITE_LONG ("%mem_info%" + 0x04 + ("%index%" * 0x10)) ("%spells%" - 1) END END END BUT_ONLY_IF_IT_CHANGES Link to comment
mercurier Posted June 2, 2009 Share Posted June 2, 2009 I modified my protagonist priest's wis with SK and found the number of bonus spell slot changing dynamically. So is it really neccesary to patch spell slot number? Link to comment
Miloch Posted June 2, 2009 Share Posted June 2, 2009 I modified my protagonist priest's wis with SK and found the number of bonus spell slot changing dynamically. So is it really neccesary to patch spell slot number?Probably not, from what I recall. If it doesn't happen immediately (which it might, if what you're saying is true) then it definitely does on level up. Edit: I should add, for the sake of modding interest, that ADD_KNOWN_SPELL automatically augments the number of slots, whereas ADD_MEMORIZED_SPELL augments both A_K_S and the number of slots automatically. Both of these (or at least the auto-augment feature) postdate Tweaks if I'm not wrong, which is why I told Aranthys it isn't the best mod to get current code examples from. Link to comment
Aranthys Posted June 2, 2009 Author Share Posted June 2, 2009 Allright, so it's not a problem then Link to comment
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