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Proficiency slots progression


Andrea C.

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This was originally posted here but I felt it was kinda off topic there and I'd have better chances of being answered if I gave it its own thread.

 

Reading through the BG1 and BG2 user manuals, I found significant differences in the weapon proficiency progression that are far from limited to the Grand Mastery rank and Attacks/round criteria alone:

 

From BG2 user manual:

Rank ------------ Slots -------- Attack ------ Damage ------- Attacks/round
Competente..........1...............0.............0.................1
Specializzato.......2..............+1............+2.................3/2
Maestro.............3..............+2............+2.................3/2
Maestro Av..........4..............+2............+2.................3/2
Gran Maestro........5..............+2............+3.................3/2

 

From BG1 user manual:

Rank ------------ Slots -------- Attack ------ Damage ------- Attacks/round
Competente..........1...............0.............0.................1
Specializzato.......2..............+1............+2.................3/2
Maestro.............3..............+3............+3.................3/2
Maestro Av..........4..............+3............+4.................3/2
Gran Maestro........5..............+3............+5.................2

 

**Ranks are expressed in italian cause I don't feel like reformatting the table for a different text length :(

 

If I understand correctly, the BG2 Tweakpack only fixes the Grand Mastery portion of the proficiency progression. Is that a typo in either one of the manuals or is there a way to fix the whole progression?

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If I understand correctly, the BG2 Tweakpack only fixes the Grand Mastery portion of the proficiency progression. Is that a typo in either one of the manuals or is there a way to fix the whole progression?

I can't say, but in the Item Revisions forum they talked about a Revised Grandmastery:

http://forums.gibberlings3.net/index.php?showtopic=17307

 

Perhaps it helps you.

 

Greetings Leomar

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