lynx Posted June 25, 2009 Share Posted June 25, 2009 The GemRB team is proud to announce a new major release. The berserking development rage still hasn't ended and only a month since the last release a few important milestones have been reached. Combat and various actions are now much improved, many of the projectiles that were hardcoded in the IE now work, time is handled better ... Coupled with a bunch of other bugfixes and new features this means that now a few of the games are roughly playable beyond their starting areas! Currently only the sources are available. You can get them here. Full changelog digest: GemRB V0.5.0 (2009-06-25): New features: - SoA, ToB and PST are roughly playable beyond their first levels - combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds - many IE's hardcoded projectiles and support for projectile sounds - IWD2 GUI now works after chargen too - bg2 chargen now levels to the correct level - summoned and charmed creatures can be ordered around - actor tooltips (name and injury status) - running, initial variable values and portal animations in PST - hardcoded monk bonuses Improved features: - dialog, actions and triggers - combat mechanics, animation, feedback, ranged combat - matters of time and matter - levelup, dual classing, multiclass handling - focus: scrolling while paused is now possible - animations (projectile, creature) - pathfinding - area music restarts when there's no music playing - disarm trap checks skills - various guiscripts - bugfixes Applied patches: #2802190 jbmetz (improve the rpm spec handling) #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share) Link to comment
Guest Guest_pupnik_* Posted June 29, 2009 Share Posted June 29, 2009 GemRB V0.5.0 (2009-06-25): congrats guys! amazing sprint! Link to comment
Guest Balrog994 Posted June 30, 2009 Share Posted June 30, 2009 Yeah guys very good job Probably most of you don't event know who I am, but just ask the good old Avenger Keep up the good job to Avenger: Hey Av, you'll never give up eh? Link to comment
Avenger Posted June 30, 2009 Share Posted June 30, 2009 Yeah guys very good job Probably most of you don't event know who I am, but just ask the good old Avenger Keep up the good job to Avenger: Hey Av, you'll never give up eh? Well, why would we give up now And, I'm pretty sure everyone knows who Balrog is. Link to comment
Guest Petrell Posted July 2, 2009 Share Posted July 2, 2009 Congrads on new release GenRB team and nice progress. Good to see GemRB is slowly getting into playable state. Just wondering what features still need to be implemented before full playthroughs of BG1 or 2 can be attemted with GemRB? Link to comment
Avenger Posted July 2, 2009 Share Posted July 2, 2009 BG1/BG2 should be playable but with serious bugs. There are not many missing features, i don't know of anything that would be really game breaking (the game breaking things are simple bugs, not missing features). The missing features are: no way to save the configuration (but you can edit it by hand) character/game import are missing from bg2 multiplayer (we don't even plan this for now) walking sounds The heaviest graphic glitch i know of: sparks are very bad (used in some graphic effects) Fuzzie fixed quite many of the bugs and refined a lot of stuff. Some of these are only in the SVN, as the bugfixing is still going in full speed. Link to comment
fuzzie Posted July 2, 2009 Share Posted July 2, 2009 Just wondering what features still need to be implemented before full playthroughs of BG1 or 2 can be attemted with GemRB? It's just bugfixes needed now, I think. But a lot of them! I've been playing through from the start of BG2 and trying to fix anything incredibly annoying I find. (I've been doing the same for PS:T but we are missing a lot of PS:T features.) In the latest builds, Chateau Irenicus (the dungeon) goes pretty well apart from container/pile problems (you end up with useless items), traps (sometimes you set them off when disarming, sometimes they trigger too fast) and some combat problems. I'm working on all of those. It goes quickly wrong when trying to do a lot of the Chapter 2 quests, though. Once I've fixed a bit more it would probably be helpful to have some testers for all the individual quests - you can load your original game savegames in GemRB, no need to play through from scratch. Actually if anyone has a bunch of savegames from a playthrough I'd like a copy, I have very few. Link to comment
-Roma!n- Posted July 3, 2009 Share Posted July 3, 2009 It sounds really promising ! What a pity I have a student job with awful hours. But as soon as I can, I will reinstall the SVN version and run it with my old savegames to look for bugs. One other great thing is the fact that GemRB can do things better than the Infinity Engine. I am thinking of the scrollbars and tabs in the spellbook. I hope one day modders will migrate to GemRB or, at least, begin parallel developpements. (sorry for my bad english though, but be sure I am regularly following the forums) Link to comment
Guest thalain Posted July 8, 2009 Share Posted July 8, 2009 Hey there, The new version runs great under linux, but I just wanted to report that the win32 binary download is broken - gives a '500 internal server error'. Tried it at different times from different computers and IPs - to no avail. It'd be great to be able to run it under windows, especially that dltcep runs under windows too... Link to comment
fuzzie Posted July 8, 2009 Share Posted July 8, 2009 Hey there, The new version runs great under linux, but I just wanted to report that the win32 binary download is broken - gives a '500 internal server error'. Tried it at different times from different computers and IPs - to no avail. It'd be great to be able to run it under windows, especially that dltcep runs under windows too... Sourceforge seem to have really messed up their file download system. I think http://ccdevnet.org/~fuzzie/gemrb-0.5.0_Win32.zip is the copy that should be there. It was kindly provided by someone else whose name I can't remember right now, I just fixed some bugs. Link to comment
Guest thalain Posted July 9, 2009 Share Posted July 9, 2009 Splendid! Many thanks to you and the anonymous benefactor Cheers, Michael Link to comment
Guest Edheldil Posted July 24, 2009 Share Posted July 24, 2009 The SF download page and button should be working (for some time) now. Edheldil Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.