Avenger Posted August 29, 2004 Share Posted August 29, 2004 Both of these opcodes use P3. The secondary charges of a charged item will be set to this value. Strangely enough, the tertiary charges are set to 3 in this case. Btw, i was unable to confirm that opcode 255 creates an item for days. Link to comment
igi Posted August 29, 2004 Share Posted August 29, 2004 I tested these opcodes quite a few times, and I got these results: P1 = primary charges P2 = irrelevant P3 = secondary charges The tertiary charges were always set to 0. The 'cant steal' item flag was set on the resulting item. Link to comment
igi Posted September 1, 2004 Share Posted September 1, 2004 Can anyone confirm/deny these results? Link to comment
Avenger Posted September 1, 2004 Author Share Posted September 1, 2004 So you got no tertiary charges, while i always got 3 and couldn't change it. Strange. (silly question ) Did you check with an item with 3 headers? I didn't check the can't steal flag. Link to comment
igi Posted September 1, 2004 Share Posted September 1, 2004 Yes, I made an item with 3 extension headers. You want me to post the .itm and .spl, so you can check it? Cos.. I'd like to archive this thread - a crowded forum makes my head hurt Link to comment
Avenger Posted September 5, 2004 Author Share Posted September 5, 2004 You prematurely archived this thread. The tertiary charges are stored in P4 (this field is after P3 in an external effect). My problem with #255 was that it takes the duration from the calling effect. So the 'days' thingie is confirmed. Link to comment
igi Posted September 5, 2004 Share Posted September 5, 2004 So #255 duration is measured in days? And another use of the p4 field - cool. Link to comment
Avenger Posted September 6, 2004 Author Share Posted September 6, 2004 Another? I know only 122, 255. Both store the tertiary charges in P4. I know no other effects. Link to comment
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