Jump to content

Variable for Spellcast on NPC?


Recommended Posts

I'm working on an NPC Mod. For the Mod, the character starts out injured, and near death. As such, they are not lucid enough for conversation the first time around. (Although the PC can inspect their wounds, say they are going to get help or leave them to die). Upon being healed, they'll be able to have a more telling conversation, and hopefully join up with the PC.

 

What would the appropriate coding be for them to 'fire' a dialogue after the player heals them?

 

I apologize if I overlooked this variable somewhere.

 

Thank you kindly,

El.

Link to comment

You can also use

OR(6)
SpellCastOnMe([PC],CLERIC_CURE_LIGHT_WOUNDS)
SpellCastOnMe([PC],CLERIC_CURE_MEDIUM_WOUNDS)
...
SpellCastOnMe([PC],CLERIC_HEAL)

 

Yakman in Watcher's Keep also reacts to being Healed.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...