Icendoan Posted July 22, 2009 Posted July 22, 2009 Ok, here goes. If I use AddKit() to change a kit, or ChangeClass() is there a way of 'remembering' the previous kit I changed from? To clarify, I am wanting to temporarily rebuild a character entirely, with a streamlined way of returning to the original class. I don't think you can change a kit with an item, at which point I would ask if using While Equipped and simply removing the item would be effective. Icen
Mike1072 Posted July 22, 2009 Posted July 22, 2009 You could probably set up a bunch of Kit() and Class() checks in the script to determine what the current kit/class is and store that information in variables before changing them, then take different actions later depending on what values the variables have.
Avenger Posted July 23, 2009 Posted July 23, 2009 Yes, it is a big fault of IE scripting that it cannot convert stats to variables. You will need a huge block of script to do the conversion. The best is to code this block in a separate script, set the script when needed, and discard it when done.
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