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modalstate in iwd2


Avenger

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In IESDP:

 

0x40B1 ModalState(O:Object*,I:ModalState*Modal)

Returns true only if the active CRE is in the state/mode specified. e.g. detecting traps.

 

I believe (yeah, didn't check), that the Object here is the one whose modal state is checked. So the text should be:

Returns true only if the Object (must be a CRE) is in the state/mode specified. e.g. detecting traps.

 

 

- well i would use Actor instead of CRE, but this is how you call them :party:

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