Avenger Posted August 23, 2009 Share Posted August 23, 2009 In IESDP: 0x40B1 ModalState(O:Object*,I:ModalState*Modal) Returns true only if the active CRE is in the state/mode specified. e.g. detecting traps. I believe (yeah, didn't check), that the Object here is the one whose modal state is checked. So the text should be: Returns true only if the Object (must be a CRE) is in the state/mode specified. e.g. detecting traps. - well i would use Actor instead of CRE, but this is how you call them Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.