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Kung Fu Man

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0 - Solid obstacle (black)

1 - Sand (dark blue)

2 - Wood 2 (dark green)

3 - Wood 3 (orange) , Creaky bridge - not in IETME

 

4 - Stone 1 (red)

5 - Soft surface (magenta)

6 - Dirt (cyan)

7 - Stone 2 (light grey)

 

8 - Light obstacle (dark grey)

9 - Wood 1 (light blue)

10 - Side wall (light green) - not in IETME

11- Snow (yellow), Impassable in bg2 (see sewers under CC)

 

12- Water (light red)

13- Roof (light magenta) - not in IETME

14- Exit (light cyan) - not in IETME

15- Grass (white)

 

I've tried to use the same names as in IETME where it was possible.

Someone please check the numbers before it gets included in IESDP.

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Ok, here's what I think the BG2 seachmaps colours/sounds are:

 

0 - Obstacle - impassable, light blocking (black)

1 - Sand ? (burgandy)

2 - Wood (green)

3 - Wood (brown)

4 - Stone - echo-ey (dark blue)

5 - Grass - soft (purple)

6 - Water - passable (turquoise)

7 - Stone - hard (light gray)

8 - Obstacle - impassable, non light blocking (dark grey)

9 - Wood (red)

10 - Wall - impassable (bright green)

11 - Water - passable (yellow)

12 - Water - impassable (blue)

13 - Roof - impassable (pink)

14 - Worldmap exit (light blue)

15 - Grass (white)

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