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SCSII - BP-Ascension


Guest Fennek

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Guest Fennek

Anybody here who has already played the game using BP-Ascension (presumably without BP-AI-component) and SCSII? Does this combination work without AI-problems?

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Guest Fennek

Sounds very promising. :)

Just to confirm this: You have ingame experience regarding BP-Ascension and SCSII (and maybe even played it till the end), haven't you? Or only installed them without major problems?

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Guest Fennek

At the moment I think the big difference is that BP-Ascension doesn't have all scripts it needs. Some of them are in the AI-component. I tested it (SCSII+BP-Ascension without BP-AI) and strange things happen. Lichs and Demi-lichs do not even attack... got stuck in a cutscene in Sendai's dungeon etc.

Whatever... If anybody#s interested in this stuff:

 

http://www.shsforums.net/topic/42220-fixes...post__p__486078

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Guest Fennek

Great, thanks. :)

Nevertheless, if you don't want to wait, try

 

CLUAConsole:MoveToArea("AR3027")

 

and

 

CLUAConsole:MoveToArea("AR6110")

 

and tell us what happens.

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