Vlar Posted May 13, 2010 Share Posted May 13, 2010 Hello, I installed BWP BGT with a lot of mods, and both BP&SCS AI, some creatures behave strangely, so I'm trying to understand which scripts have the priority. In NI editor I see for each creature different script-types: override, general, race, class, default. Which is the one that is really used for the creature's AI? I'd like to put some order among the scripts in my game, at least. Thanks Link to comment
Miloch Posted May 17, 2010 Share Posted May 17, 2010 Scripts run in the order they're listed. So in theory, they're all used, but in practice, a higher-level script (such as general) could block a lower-level script (such as class) if it contains a block that prevents subsequent blocks from executing (if it's hostile, an Attack block will tend to do this, so should usually be last). And it is for this reason primarily that two different AI-overhauling mods (such as SCS and BP) can't coexist well, because one will tend to block the other. Link to comment
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