Galactygon Posted September 30, 2004 Share Posted September 30, 2004 An idea popped into that head of mine of why not make a movement rate tweak? This would make characters with a higher dexterity move at a slightly faster rate, perhaps slightly similar to monks and their movement rates. The difference between a dexterity of 9 and 10 would hardly be noticable, but a character of 20 dexterity would move at twice the speed than a character with 10 dexterity. After all, clumsy characters stumble more, and have a harder time moving than nimble ones. If it's possible to make an armoured arcana component, why not make this one for a future release? Just a thought. -Galactygon Link to comment
Andyr Posted September 30, 2004 Share Posted September 30, 2004 Twice the speed? I think that's a little too much... I am not sure on things like this, since speed should depend on STR and CON and the weight you are carrying and what you are wearing too, etc. But it might be nice to do a tweak causing different PC races to move at different rates - I think halflings and dwarves move more slowly than humans, for example. Link to comment
Galactygon Posted September 30, 2004 Author Share Posted September 30, 2004 In the AD&D multiverse, a dexterity of 20 counts as legendary. However, yes, all these other aspacts would be a good idea if brought into consideration. -Galactygon Link to comment
Rastor Posted October 1, 2004 Share Posted October 1, 2004 Maybe every dexterity point above nine brings about a 1% movement rate increase? Link to comment
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