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Weapon ineffective - is it possible to detect?


HerrSvensson

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Just wondering if it is possible to detect when a character shouts "Weapon ineffective"? If it is, I plan to let my characters switch to melee weapons.

 

Also, where can I find the list of string that you use with the function DisplayStringHead?

 

Thanks.

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Just wondering if it is possible to detect when a character shouts "Weapon ineffective"? If it is, I plan to let my characters switch to melee weapons.
IIRC SCS works like that. It adds a custom while-equipped proficiency to all weapons, value depending on the enchantment level, so AI can compare target's immunity with the weapon it wields.

 

Also, where can I find the list of string that you use with the function DisplayStringHead?

There's probably no list. Since you can compile new strings in:

DisplayStringHead(Myself,~New "Weapon is ineffective" string~)

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You can look at the strings via a tlk editor.

And you can search for them too.

You can also set strrefon=1 in the config so you can see their strref ingame.

I'm unsure if there is any list of commonly used messages (that are not used by resources but the game engine).

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