HerrSvensson Posted July 6, 2010 Share Posted July 6, 2010 Just wondering if it is possible to detect when a character shouts "Weapon ineffective"? If it is, I plan to let my characters switch to melee weapons. Also, where can I find the list of string that you use with the function DisplayStringHead? Thanks. Link to comment
Ardanis Posted July 6, 2010 Share Posted July 6, 2010 Just wondering if it is possible to detect when a character shouts "Weapon ineffective"? If it is, I plan to let my characters switch to melee weapons.IIRC SCS works like that. It adds a custom while-equipped proficiency to all weapons, value depending on the enchantment level, so AI can compare target's immunity with the weapon it wields. Also, where can I find the list of string that you use with the function DisplayStringHead? There's probably no list. Since you can compile new strings in: DisplayStringHead(Myself,~New "Weapon is ineffective" string~) Link to comment
Avenger Posted July 9, 2010 Share Posted July 9, 2010 You can look at the strings via a tlk editor. And you can search for them too. You can also set strrefon=1 in the config so you can see their strref ingame. I'm unsure if there is any list of commonly used messages (that are not used by resources but the game engine). Link to comment
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