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CBF file issues (PST)


Miloch

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Is there a special trick to read tilesets in PS:T .cbf files? I guess these are some sort of compressed biffs for the 2cd version. DLTCEP will load the areas, the .mos and other files, but crashes when trying to view the actual tileset (when trying to set an actor, container, etc.). It gives a "Cannot read image" when opening such a .tis directly. Can't get anything from Extraction > Uncompress CBF either (says it can't see any files in them). WeiDU doesn't seem to be able to handle them either. NI will actually read and display the tiles, but export invalid .tis files (beginning mostly with blank data).

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The tilesets will work in DLTCEP if you extract them with NI or WeiDU and then manually prepend with a hex editor the 0x18 byte .tis header, which is missing (and which you can determine from the biff, also extractable via WeiDU) as described in this topic. Definitely a pain, but it works when I go into the areas now.

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