Mike1072 Posted February 1, 2011 Share Posted February 1, 2011 Fun fact I was not aware of (and possibly no one, until Ascension64 reversed the engine), which could/should impact balancing of Generalist vs. Specialist Wizards:"The LEARN_SPELL value is modified for mage specialists, with +15 for same school spells, and -15 for non-same school spells." That is, if I understand correctly, that Specialists have a +/- 15 bonus and penalty when memorizing spells from scrolls! I don't know about you, but when learning a spell fails, I reload rather than try to find/buy the scroll again. That, or install the 100% learn spells tweak. It's no fun when your shiny new loot disappears in a puff of smoke, never to be seen again. Link to comment
Ardanis Posted February 1, 2011 Share Posted February 1, 2011 I don't know about you, but when learning a spell fails, I reload rather than try to find/buy the scroll again.Same here. Link to comment
Dermit Posted February 3, 2011 Share Posted February 3, 2011 That is kind of a cheat, and apparently a feature killing one now. @OP: The Complete Wizards Handbook Had interesting high level benefits for specialists that could make a good starting point for ideas if we were going to give specialists new abilities. Link to comment
Ardanis Posted February 3, 2011 Share Posted February 3, 2011 That is kind of a cheat, and apparently a feature killing one now.I know, but CPRG != PnP. And after replaying the game several times, one generally starts to assume some things for given, like 'I'm playing FM, so I'll learn Spell Trigger to store PFMW+GoI+ImpHaste in it', and when they do find a scroll and fail to learn it's not gonna be pretty. Link to comment
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