Smoketest Posted October 18, 2004 Share Posted October 18, 2004 ARE offset 0x0014: Area flag (see AREAFLAG.IDS). BG1:TotS, IWD:ToTL, BG2:ToB: bit 1: Normal state bit 2: No save/rest allowed bit 3: Tutorial area (not BG1) bit 4: Dead magic zone bit 8: Dream The correct info, for the first two bits anyway, is: Bit 0 = Save Game Allowed (0) or Save Allowed (1) Bit 1 = Normal(0) or Tutorial (1) If Dead Magic Zone follows the same erroneous pattern, then it should be Bit 2. Otherwise it's okay as is. ARE, Doors, offset 0x0088, is the Door Detection Difficulty, used for when the door is a secret/hidden door. Link to comment
igi Posted October 29, 2004 Share Posted October 29, 2004 Will fix ASAP - it's probably a result of me trying to standardise the representation of bits accross the IESDP - some were 0 indexed, others were 1 indexed, and others were just plain wrong. Thanks. Link to comment
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