ericp07 Posted March 1, 2011 Share Posted March 1, 2011 Hello, My modNPC's soundset has no audio files for MORALE, HAPPY, and a few other audio SAY lines. I've commented them out in the .tp2, as I wasn't sure if it's OK to remove those lines, or if some dummy sort of thing is needed. What is customary here? Thanks, Eric Link to comment
Kulyok Posted March 1, 2011 Share Posted March 1, 2011 Dummy lines, preferably with a [bLANK] sound. Link to comment
ericp07 Posted March 1, 2011 Author Share Posted March 1, 2011 Dummy lines, preferably with a [bLANK] sound. OK, so I should use [bLANK] instead of empty brackets, which is what I had, and just write anything for the text. Got it. Thanks, Eric Link to comment
the bigg Posted March 1, 2011 Share Posted March 1, 2011 [bLANK] when blank.wav doesn't exist works on Windows; I don't know if the OSX version of BG2 accepts that, though. Link to comment
Wisp Posted March 1, 2011 Share Posted March 1, 2011 Why provide an audio parameter at all? If you omit the audio part, the string will not be associated with any sound. Link to comment
Kulyok Posted March 1, 2011 Share Posted March 1, 2011 Because the NPC will sound one of his selection lines instead. By [bLANK] I mean your own prefixed empty wav file you provide with the mod; sorry, should have clarified. Link to comment
ericp07 Posted March 1, 2011 Author Share Posted March 1, 2011 Because the NPC will sound one of his selection lines instead. By [bLANK] I mean your own prefixed empty wav file you provide with the mod; sorry, should have clarified. That's a problem. I have a prefixed empty .mus file, but the soundset doesn't include an empty .wav. I suppose I'll have to make one? Thanks, Eric [Edit] I copied one from the Angelo mod to Meleryn's audio folder (plays no sound, but it's over 400 Kb, for some reason), and named it EP#Blank.wav. That should do it, right? - E [/Edit] Link to comment
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