Miloch Posted April 3, 2011 Share Posted April 3, 2011 So there's a script in Ascension that goes something like this: IF OR(5) StateCheck("ally",STATE_CONFUSED) StateCheck("ally",STATE_PANIC) StateCheck("ally",STATE_STUNNED) StateCheck("ally",STATE_HELPLESS) StateCheck("ally",STATE_SLEEPING) HaveSpell() THEN RESPONSE #100 Spell("ally",) END Question is, which spell is it (the ) that would remove all those states (confused, horror, stun, sleep)? It is probably a cleric spell but could also be a mage spell (cast by Sendai, a cleric/mage). I thought Dispel Magic, but that would have the unwanted effect of removing all beneficial magic as well (on everyone, not just the target). Then again, I guess that might be better than being panicked or unconscious. Link to comment
Ardanis Posted April 4, 2011 Share Posted April 4, 2011 Looks like WIZARD_TRUE_DISPEL_MAGIC (spwi326). Also, there're couple of mistypes there're ~!Dead("astTargetedBy(") // astTargetedBy(~. Link to comment
Miloch Posted April 7, 2011 Author Share Posted April 7, 2011 Looks like WIZARD_TRUE_DISPEL_MAGIC (spwi326).Probably right, cheers.Also, there're couple of mistypes there're ~!Dead("astTargetedBy(") // astTargetedBy(~.Yeah, we fixed those a while ago (we = erebusant, ScuD or I). Also changed Dead("target") triggers to StateCheck("target",4032) to avoid mishaps. Link to comment
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