ericp07 Posted April 7, 2012 Author Share Posted April 7, 2012 I should make a component that lets all worgs/wolves ally to goblinoids (e.g. half-orcs). Just to even the balance for this pointy-eared cat-friend thing... Good idea! There are so many details among the races that aren't represented in BG2, or not represented the way they were intended in PnP games. Link to comment
Miloch Posted April 7, 2012 Share Posted April 7, 2012 I forgot to check the summoned versions of the cats to see if they also have the hunter script.Just add !Gender(Myself,SUMMONED) checks to the script - I edited the code above to do so. Link to comment
ericp07 Posted April 8, 2012 Author Share Posted April 8, 2012 Marvelous, thanks! I see where I'd neglected to specify Class, too. So, the resulting file, EP#EFCAT.baf, will still extend to the bottom of HUNTER.BCS, and the other code included in the .tp2. Just to be sure, are both used together, or does the .tp2 code obviate the need for the script? Link to comment
Miloch Posted April 8, 2012 Share Posted April 8, 2012 The code above incorporates the script extension, so you don't need to include it separately (it is an inlined file indicated by <<<<<<<<). I called it catcharm or something, but you can call it whatever you want. It doesn't matter much what it's called, since it isn't installed as a separate script, just an extension to the hunter script. Link to comment
ericp07 Posted April 8, 2012 Author Share Posted April 8, 2012 I suspected as much. I'll keep the .baf around, but use the WeiDU code for this. Thanks again! Link to comment
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