Modman1 Posted July 21, 2012 Share Posted July 21, 2012 I want to report a bug in my Tutu game. My dialogue with Cattack the Hobgoblin (encountered in the middle of the Beregost Temple area; he's with the Chill and demands you pay him gold and iron) proceeds fine; but once the dialogue is finished his Chill Hobgoblin friends never go hostile, they just stand around and ignore me while I kill Cattack. Cattack's dialogue file end node (_CATTAC.dlg) shows the following Action: Shout(1) Enemy() Now, I guess the shout is supposed to be picked up by the Heard() of the surrounding hobgoblins, but it never is. Cattack's scripts include only _HOBGOBH (shouts only), _INITDLG, _TASIGHT. Has anyone else encountered this bug? I was trying to repair it myself, but I'm stumped. Here's my install order for my BGTutu: EasyTutu EasyTutu Degreenifier TutuFix Baldur’s Gate Mini Mods & Encounters (all) Sirine’s Call Quest for Tutu BG1 Unfinished Business (all) Improved BAMs BG2 Tweakpack EasyTutu Spawn Randomizer Widescreen Mod Sword Coast Stratagems Link to comment
Wisp Posted July 21, 2012 Share Posted July 21, 2012 Check _BHOBGOB.CRE, they should have the script _BANDIT3 assigned. If they don't, that is the problem. The bug itself has been reported a couple of times in the SCS forum, but it appears to have slipped between the cracks, or something else is wrong. Link to comment
Shaitan Posted July 21, 2012 Share Posted July 21, 2012 I'm 99,9% sure it's SCS related, which I've reported before. Link to comment
Modman1 Posted July 22, 2012 Author Share Posted July 22, 2012 I checked the creature file and _BANDIT3 script is not being assigned. Here are the scripts being assigned to this creature: Override: DW#BANDF Class: _HOBGOBH Race: _HOBGOBF Default: _DASIGHT I checked _BANDIT3 script and it indeed has the "cattack" variable being checked there. Thanks for the replies. At least I can fix my own game. Link to comment
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