Traveler Posted July 26, 2012 Share Posted July 26, 2012 http://aom-game.org/.../gemrb_bugs.txt looks offline to me Can't talk to Charleston Nib for example... Debugdump of Actor Charleston Nib (Charleston Nib, Charleston Nib): Scripts: digshout <none> <none> <none> charlstn <none> <none> wtrunsgt Area: ar4101 Dialog: CHARLE After importing default multi character his class is- How dare you enter my room? Perish at now!*/Thief (sic) Also you can't talk to chanting mages in Candlekeep, their sounds are missing too. etc. PS. My rough translation. PS2. No mods, BG1TOTSC, GemRB-git, widescreenmod, TWM_GUI Link to comment
Avenger Posted July 26, 2012 Share Posted July 26, 2012 It is an illusionist thief. Replace 8421 with 12785 in override/bg1/magesch.2da Charleston is likely an original engine bug. There is a buggy condition. Link to comment
Traveler Posted July 29, 2012 Author Share Posted July 29, 2012 Thanks for reply, my original question should be- where I should be reporting such things? There is a lot of minor rough edges ones, and some more substantial, and I don't know what reports are desired and what not. Any chance of centralised bug tracking? e.g. While editing Baldur.ini works, changing options in game does not. There is no arrow pointing in direction of actor if hovering above portrait. ==== http://sourceforge.net/tracker/?atid=110122&group_id=10122&func=browse Is this where I should look? Link to comment
Avenger Posted July 30, 2012 Share Posted July 30, 2012 Yes, that's the official bug tracker of gemrb. Link to comment
lynx Posted July 30, 2012 Share Posted July 30, 2012 if you plan to do many, best to report them on the wiki todo page, called todo. Most stuff is noted there. Link to comment
Traveler Posted July 30, 2012 Author Share Posted July 30, 2012 if you plan to do many, best to report them on the wiki todo page, called todo. Most stuff is noted there. Should I register myself on the wiki and just edit page? [AnimationFactory/ERROR]: AnimationFactory cemf1g1 has refcount 10 [AnimationFactory/ERROR]: AnimationFactory ceff1g1 has refcount 10 [AnimationFactory/ERROR]: AnimationFactory chmt1g1 has refcount 10 [AnimationFactory/ERROR]: AnimationFactory chmw1g1 has refcount 10 [AnimationFactory/ERROR]: AnimationFactory cimf1g1 has refcount 8 [AnimationFactory/ERROR]: AnimationFactory nsimhg1 has refcount 54 [AnimationFactory/ERROR]: AnimationFactory nsimhg1e has refcount 34 [AnimationFactory/ERROR]: AnimationFactory uelm1g1 has refcount 13 [AnimationFactory/ERROR]: AnimationFactory uelm1g1e has refcount 29 Also, XP ceiling is <2750000 (you can't level above 18 for fighter for example.) If it is essentially uncapped, maybe make it 3750000? That way, all classes could level up to 20, highest in traditional AD&D 2nd edition and Baldur's Gate 1 world. Link to comment
lynx Posted July 30, 2012 Share Posted July 30, 2012 Yes, you probably won't receive the activation mail though, so pm me your username once you're done. Link to comment
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