Factor X Posted August 20, 2012 Share Posted August 20, 2012 Hello to this wonderful community, I have a specific question about the component "[The BG1 NPC Project: Player-Initiated Dialogues]" I have read the readme and I understand the string fixer part but I'm still confused about the rest, about the forcetalk options. What are these forcetalk options? Is it a cheat?? Does it force an NPC into a romance? (even if it's not possible) or force him to talk about something he doesn't want to? How does it work? Does a "normal" game need that component? If someone could explain to me, I would be much grateful. Link to comment
CamDawg Posted August 20, 2012 Share Posted August 20, 2012 It just means you can start a conversation with your party members, i.e. the PC can chat up Imoen or Minsc or whomever. It's called force-talk because when you normally when you click on a party member they get selected--to get a force-talk you have to select player1, click the talk icon, and then select a party member. Link to comment
Factor X Posted August 21, 2012 Author Share Posted August 21, 2012 Thank you forcetalk = select talk icon and click on a NPC (and nothing else) I get it Link to comment
Adanedhel Posted August 21, 2012 Share Posted August 21, 2012 AKA "PIDs" for Player-Initiated Dialogues Link to comment
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