Abits Posted August 22, 2012 Share Posted August 22, 2012 Not too long ago I had galaxy s phone in which the game ran pretty smooth and now I have galaxy s III which has much more stronger hardware but the game (bg2) runs very slow on it. Is there something I vando to improve it's performance? Link to comment
SyntaxError Posted August 22, 2012 Share Posted August 22, 2012 switch sprites from 32bpp to 16bpp other than that i fear you would have to dawn a coding cap and implement mos tiling or some other performance enhancing features. Link to comment
lynx Posted August 22, 2012 Share Posted August 22, 2012 is it the same game setup and just a newer gemrb+config? Link to comment
Abits Posted August 22, 2012 Author Share Posted August 22, 2012 I don't remember for sure but I think I had this version on my galaxy s one. Perhaps I should try use previous version? And how do I switch sprites? Link to comment
lynx Posted August 22, 2012 Share Posted August 22, 2012 The bitness is a gemrb config option, but it's likely already at 16. As for the android port, it hasn't seen any work in a while, but the underlying platform changed a bit, so it is hard to say if the latest version is better from a point of android support (it definitely is core gemrb-wise). So yeah, you can try the market version or the newer builds on sourceforge, there are some differences. Link to comment
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