Kulyok Posted June 20, 2013 Share Posted June 20, 2013 I've had this issue while testing Sellswords mod, and I've another report that confirms it. During dialogue, or just when setting the game on pause, the area's ambient sound and/or area music suddenly stop. It happened in the mod-added area only. Looks like an area bug. I've never experienced it in my unmodded game. I've googled the issue, haven't found anything. Have you experienced anything similar? Maybe there's a solution. Link to comment
argent77 Posted June 20, 2013 Share Posted June 20, 2013 Do you have set bit 1 (Looping) of the ambient flags? If it's not set, the sound will be looped only when the game isn't paused (for whatever reason). Link to comment
Kulyok Posted June 20, 2013 Author Share Posted June 20, 2013 This is probably it! But I'm not sure how to edit it. Where exactly would I find this flag? When I open O#L001.are in Near Infinity, I see flags Enabled(0), Point Sound(1), Main Ambient(2). When I open it in DLTC, I can see Flags=7(to be truthful, I just copied this stuff from AR2200). Link to comment
argent77 Posted June 20, 2013 Share Posted June 20, 2013 You are probably using an ancient release of Near Infinity. It should be 'Point Sound' in your case. (You should really consider upgrading NI to the latest version. ) Link to comment
Avenger Posted June 20, 2013 Share Posted June 20, 2013 You must be able to see Enabled/Looping/Global (ignore radius) and 2 more checkboxes in any recent dltcep. Link to comment
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