Bar Posted October 1, 2013 Author Share Posted October 1, 2013 What I'm more concerned with is the install order? I copied it from BWP, so you say if I use the fixpack for Baldurdash, it should be okay? After all the XP is a representation of the experience of the character, and a higher level character being rewarded from the same act as a lower one but getting more XP is uncomprehendingly bad. It ought to scale with the difficulty of the task. AD&D rules generally make no sense though. Link to comment
Jarno Mikkola Posted October 1, 2013 Share Posted October 1, 2013 I copied it from BWP, so you say if I use the fixpack for Baldurdash, it should be okay? Yes... the BWP Fixpack actually makes the Baldurdash have little effect to the game itself, but it allows correct the installation of few components... ps, don't report errors to the Baldurdash forum, but to the SHS's Megamod Help forum. 1) It ought to scale with the difficulty of the task. 2) AD&D rules generally make no sense though. 1. And perhaps in a decreeing fashion with levels.2. Well, there's a massive amount of cheesed things in all the other rule systems too... so you might just have to learn live with them... Link to comment
Bar Posted October 3, 2013 Author Share Posted October 3, 2013 Thanks Jarno! Also, do you have any idea which mod (I suspect Spell Revisions - but can't find any mention of it) nixes the improved alacricity nature of Nahal's Dweomer and replaces the spell with a shorter-casting one (school: every, cast time 1) ? Seems good balance-wise - in BGT having Imoen cast 3 power-word stun per round through Nahal (I modified her to T/WM because why the fuck not and the randomness of it seemed pretty much in character) did seem a bit like cheating. Especially when it rolled to 'area effect'.. Link to comment
Jarno Mikkola Posted October 3, 2013 Share Posted October 3, 2013 Also, do you have any idea which mod nixes the improved alacricity nature of Nahal's Dweomer and replaces the spell with a shorter-casting one (school: every, cast time 1) ? No idea, but the original was even worse, as you could cast 10 magic missiles (spells, meaning 50 missiles) in a round of combat... if you pause correctly. Or the same amount of fireballs with items and levels. And that's just one mage... take a few of them with you and a cleric.... and nothing survives for your lonely fighter spawn. Link to comment
Creepin Posted October 4, 2013 Share Posted October 4, 2013 the fact that the characters level that does the unlocking or removal of the trap makes the bonus higher is a bad sign of idiozity. After all the XP is a representation of the experience of the character, and a higher level character being rewarded from the same act as a lower one but getting more XP is uncomprehendingly bad. What? Come one, the XP increase curve could have been done a bit smoother, but conceptually whoever wrote this 2da managed goal at hand just perfectly. How else would you handle giving an XP amount that would be "generally small yet large enough for a player to be glad to have it" no matter what level the player is? Consider this as an implementation of "trap yields 0,5% to the next level", which totally makes sense. Link to comment
Jarno Mikkola Posted October 4, 2013 Share Posted October 4, 2013 What? Come one, the XP increase curve could have been done a bit smoother, but conceptually whoever wrote this 2da managed goal at hand just perfectly. How else would you handle giving an XP amount that would be "generally small yet large enough for a player to be glad to have it" no matter what level the player is?Consider this as an implementation of "trap yields 0,5% to the next level", which totally makes sense. Well, erhm, considering the table and it's conseguencies... at the very start of the BG2: SoA game not made from a TotSC character, if you go and disable the very first trap in the game and do nothing else, you get 400 xp points... now restart the game and do the quasid engine part and a few other encounters first which allows a few level ups (and at this point it should be very easy, as I would remember that unlocking the very same container is enough), you can go back and get 950xp points from the very same action you just did in the other game. It's one of those WTF moments... Erhm, disabling the trap shouldn't be about the XP, but about how deadly the trap itself is and having it removed... this might be my table: 2DA V1.0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 PICK_LOCK 1000 980 960 940 920 900 880 860 840 820 800 780 760 740 720 700 680 660 640 620 600 580 560 540 520 500 480 460 440 420 400 380 360 340 320 300 280 260 240 220 200 180 160 140 120 100 80 60 40 20 DISARM_TRAP 1000 980 960 940 920 900 880 860 840 820 800 780 760 740 720 700 680 660 640 620 600 580 560 540 520 500 480 460 440 420 400 380 360 340 320 300 280 260 240 220 200 180 160 140 120 100 80 60 40 20 LEARN_SPELL 250 500 750 1000 1250 1500 1750 2000 2500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Link to comment
Creepin Posted October 4, 2013 Share Posted October 4, 2013 Erhm, disabling the trap shouldn't be about the XP, but about how deadly the trap itself is and having it removed... Well it could worked if the traps were indeed deadly, or at least made more inconvenience than 1 hitting of "rest" button could cure. Currently getting XP for traps is the only thing stopping me from stomping them good with my 150+ hp fighter: it's 1 mouseclick versus 4 after all. Same true for a lockpicking, if for a lesser extent. Should the XP gone, my party thief would totally feel like useless, sad thing It actually might be an interesting idea for a mod to make removing traps more important thing, even though I'm not sure I personally would install this mod should it exist. Link to comment
Jarno Mikkola Posted October 4, 2013 Share Posted October 4, 2013 It actually might be an interesting idea for a mod to make removing traps more important thing, even though I'm not sure I personally would install this mod should it exist. Well you are free to punish yourself by activating the cheatkeys and 'Ctrl + Y' your entire party when you activate a trap... the house rules ! Yeah the resting... you could try to actually play games where the total time is less than say 80 days(~that's one day per 1 map with mosters in SoA). Link to comment
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