Kish Posted July 3, 2014 Share Posted July 3, 2014 Quick question. Is there a way (ideally less complicated than a whole bunch of scripting blocks to check the PC's current Reputation) to have a dialogue choice cost "the same amount of Reputation as murdering an Innocent," rather than a specific fixed amount of Reputation? Link to comment
lynx Posted July 3, 2014 Share Posted July 3, 2014 maybe it would work if you spawned a hidden inocent and kill him through a forced scripting action on a pc? Link to comment
Kish Posted July 3, 2014 Author Share Posted July 3, 2014 That sounds more complicated than the bunch of scripting blocks. Ah well, thanks. Sounds like I'm stuck with the blocks. Link to comment
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