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Thieving skills modifiers


Salk

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Hello!

I am using a .spl file to add a fixed number of points to all thieving skills at different stages:

 

Detect Illusion

Hide in Shadow

Open Lock

Move Silently

Find Traps

Pick Pocket

 

When I check the .cre file with NI, I notice that the spell does change the value of the last four entries (that is: PP, OL, FT and MS change their value from, say, 5 to 10) while the first two are reported as active effects on the creature. Do you know if that's just normal and if I can count on the improvements for Detect Illusion and Hide in Shadow to be really working?

 

Here's a picture: http://picpaste.com/Image-ahXCSz7z.jpg

 

Thanks!

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You might want to check the opcodes and timing modes you're using. Some modes will apply a permanent modifier to the stat itself, others will attach the modifier as an effect. And it's also dependent on the actual stat. I wouldn't expect there to be a difference from one thieving skill to another, but the engine can be odd.

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