Magus Posted June 28, 2015 Posted June 28, 2015 Suppose I want to shave off a few levels from a bunch of creatures. And adjust the stats (saves, thaco, abilities, etc) accordingly. What's the best way to approach this task? Anywhere I could steal code from? I'm aware of SCS's mage_level_scale, but I think it's going to be hard to separate it from the rest of the components. And that doesn't address other classes or types of creatures.
Jarno Mikkola Posted June 28, 2015 Posted June 28, 2015 And that doesn't address other classes or types of creatures.One of the functions in SCS also checks the creatures thac0, saves, etc and compares it with the tables ones, if they exist. Now, what exactly are you looking ? Honestly asking, cause in this game, the creatures level doesn't actually do a thing, except it makes the creature able to take a few more level draining attacks before it's destroyed in the instant death effect if it runs out. As the level stat is just another stat, that by itself does nothing. There is the exception in the case that the creature has an actual class and like I said, it's an exception cause ... 90% of the games creatures don't have an actual game featured class. The SCS adds classes to creatures and thus they are more prominent... There's a rational fault in the SCS's leveling code, it doesn't penalize stats. If the monster by default has a 500 HPs, and it should only have a 20, for being a level 2 fighter, it stays at 500. The rational being that perhaps the creature level is in correct for this stat. Same goes with other stats. So over all, you are better off patching the whole creature.
Magus Posted July 6, 2015 Author Posted July 6, 2015 One of the functions in SCS also checks the creatures thac0, saves, etc and compares it with the tables ones, if they exist. Now, what exactly are you looking ? Honestly asking, cause in this game, the creatures level doesn't actually do a thing, except it makes the creature able to take a few more level draining attacks before it's destroyed in the instant death effect if it runs out. As the level stat is just another stat, that by itself does nothing. There is the exception in the case that the creature has an actual class and like I said, it's an exception cause ... 90% of the games creatures don't have an actual game featured class. The SCS adds classes to creatures and thus they are more prominent... There's a rational fault in the SCS's leveling code, it doesn't penalize stats. If the monster by default has a 500 HPs, and it should only have a 20, for being a level 2 fighter, it stays at 500. The rational being that perhaps the creature level is in correct for this stat. Same goes with other stats. So over all, you are better off patching the whole creature. I'm looking for reducing overall "game level". Less abilities, less stats, less HPs, etc. I'm aware that in game level itself is just a number. Thus the question.
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