cyseal Posted December 8, 2015 Share Posted December 8, 2015 I've read tutorial how to make an area http://www.simpilot.net/~sc/dltcep/index.htm My question is if you made some area as .png image, is it possible to select path which is walkable in the game without using height map? Just to set a polygonial line or polygon what is walkable in-game. I've made Drow environments. Link to comment
aqrit Posted December 8, 2015 Share Posted December 8, 2015 search, height, and light maps are just standard image bitmap (*.bmp) files. height and light maps can be a solid color making them pretty much optional. the search map defines where is walkable. I suppose one could make a copy of the map png, open it inside photoshop/gimp then paint over everything acoording to the walk/non-walk then resize the image and export as a bmp file. However, you have to figure out what the scale is supposed to be... what colors are expected by the game... and probably what exact bmp format is used one can view existing HT, LT, SR maps with Near Infinity if DLCEP doesn't allow it. hopefully someone who has actually made a map can chime in with more detail... Link to comment
cyseal Posted December 9, 2015 Author Share Posted December 9, 2015 Check this out. I linked this in my post Is there any video tutorial on using DLTCEP? Link to comment
Mike1072 Posted December 9, 2015 Share Posted December 9, 2015 Wow, I'm blind. No, we don't have video tutorials for hardly anything in the IE community. Did you see the part in the tutorial about creating the search map in section 1? I haven't tried it myself, but I'm not aware of any tools that do it better than DLTCEP. Link to comment
Avenger Posted December 10, 2015 Share Posted December 10, 2015 You need to edit the searchmap (SR). The search map editor (in dltcep) allows you to draw the outlines of distinct blobs of search tiles which you can then floodfill. This may require some practice. Also read IESDP : http://gibberlings3.net/iesdp/appendices/search.htm Link to comment
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