Magus Posted April 10, 2016 Share Posted April 10, 2016 I'm testing a wild magic spell that is level-dependent, and it seems to me that level fluctuation feedback ("Spell caster level increased by: X") is just plain wrong. Level does fluctuate, and it's within +-5, but the number in the log is completely unrelated to the actual fluctuation. Can anyone confirm or refute? Link to comment
Magus Posted April 11, 2016 Author Share Posted April 11, 2016 Yes, I confirmed this on Melf's Minite Meteors, with and without TobEx. The feedback is completely bogus. Is the fluctuation controlled anywhere, or hardcoded, as usual? I guess a workaround would be to just suppress these strings on the wild mages, but not sure it that'll work. Link to comment
Jarno Mikkola Posted April 11, 2016 Share Posted April 11, 2016 Is the fluctuation controlled anywhere, or hardcoded, as usual? Well, supposed it's controlled somehow by the lvlmodwm.2da ... but, that's just a guess from looking the file up. Link to comment
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