PetrusOctavianus Posted November 19, 2017 Share Posted November 19, 2017 (edited) So I just faced Karoug on the Werewolf Island, and he was much weaker than I remember. First he was damaged and Blinded by a Holy Smite (may have been pure luck, though), then Jaheira was able to hit him with a +1 Quartestaff. I thought he was supposed to only be vulnerable to +3 or better weapons? Anyway Imoen for once was lucky with her backstabbing and with her +3 Short Sword chunked him for 80 damage. I'm not sure which CRE he really is (he appears as "Greater Werewolf" when battle is joined), so... Mods affecting KAROUG.CRE:00000: ~BG1NPC/BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications: v22.800001: ~BG1UB/SETUP-BG1UB.TP2~ 0 16 // Creature Corrections: v14.100002: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 1210 // Use BG Walking Speeds (BETA): v300003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00004: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00005: ~SETUP-HARDTIMES.TP2~ 0 0 // Hard Times v2 (BGT): 2.4 (BGT)00006: ~SETUP-NSCPORTRAITS.TP2~ 0 0 // Portraits for BG1(BGT): v3.000007: ~LOLFIXER/SETUP-LOLFIXER.TP2~ 0 1 // Creature Stuff - Creature Resource Fixer: 1902201600008: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix00009: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix Mods affecting WEREGR01.CRE:00000: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6010 // Better calls for help: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00003: ~LOLFIXER/SETUP-LOLFIXER.TP2~ 0 1 // Creature Stuff - Creature Resource Fixer: 1902201600004: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix00005: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix Mods affecting WEREGRDR.CRE:00000: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v10 (BWP Fixed to v11 Alpha 1)00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6010 // Better calls for help: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility00004: ~LOLFIXER/SETUP-LOLFIXER.TP2~ 0 1 // Creature Stuff - Creature Resource Fixer: 1902201600005: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix00006: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2 BWP Fix Edited November 19, 2017 by PetrusOctavianus Quote Link to comment
PetrusOctavianus Posted November 19, 2017 Author Share Posted November 19, 2017 (edited) Selaad Gan worked properly, though. Could only be hurt by Werebane and a few other special weapons ("cold iron"?), while Short Sword +3 and my Cleric of Helm's +4 sword special ability was ineffective. Edited November 19, 2017 by PetrusOctavianus Quote Link to comment
Jarno Mikkola Posted November 19, 2017 Share Posted November 19, 2017 Yeah, the Selaad Gan's are probably what you remembered... the greater werewolves are really not a challenge within the stage you should be at during the end portion of the BG1 -stage. The weapons need to be flagged as silver to actually be able to hit them... but the BGT-weidu at least scrambles the weapon flags quite badly and it's really not by design, but by principle... so most if not all special weapons have way more flags than they ought to. Don't know about the EET, but the BG2EE has likely the same fault. Quote Link to comment
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