noah.linden1 Posted April 2, 2018 Posted April 2, 2018 If it isn't, when will it be, if ever? Thanks Quote
Luke Posted April 3, 2018 Posted April 3, 2018 To be precise: it's fully compatible with BG2:EE and EET. If you're gonna use this mod on BG1:EE, then you may see errors in names, tooltips, descriptions and so forth.... (for example, a good number of opcode 139 (Display String) strrefs in spells are hardcoded to BG2EE strings and are therefore invalid in BGEE. For example, strref 44916 points to "Saving Throws Lowered" in BG2EE, but results in an invalid string in BGEE). Quote
Jarno Mikkola Posted April 3, 2018 Posted April 3, 2018 To be precise: it's fully compatible with BG2:EE and EET. The EET is just a mod in BG2EE, so if the first is true, then other is true too. In this type mod, it's not a big news. Invalid strings in game just say "invalid string" instead of what it's in BG2. They don't do anything else. The effects and so forth still effect as they are supposed to. Quote
Luke Posted April 4, 2018 Posted April 4, 2018 (edited) The effects and so forth still effect as they are supposed to. Yes, you're right. In any case, I think it's correct to state that this mod is not fully compatible with BG1:EE when we're talking about a *minor* issue.... Edited April 5, 2018 by Luke Quote
Jarno Mikkola Posted April 4, 2018 Posted April 4, 2018 ... it's correct to state that this mod is not fully compatible with BG1:EE even if we're talking about a *minor* issue.... That's when, not even if. It's not that either with SoD, IWD1EE either, nor with several other mods conseptually, but that's neither here or there -either. Quote
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