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A BIG bug!!!


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increase Gem and Jewelry Stacking gives MANY mistakes!!!

BG2, no other Mods

Example:

Spoiler

[action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 172 column 1-29
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 173 column 1-29
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 174 column 1-29
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 175 column 1-29
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 176 column 1-29
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 223, column 2 of BREVLI.DLG] PARSE WARNING at line 223 column 1-39
Near Text: )
    Not enough arguments to [GiveItemCreate]. Recovering.

[action list near line 229, column 20 of BREVLI.DLG] PARSE WARNING at line 229 column 1-39

[action list near line 38, column 2 of CHARLE.DLG] PARSE WARNING at line 39 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 83, column 2 of CHARLE.DLG] PARSE WARNING at line 84 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 92, column 2 of CHARLE.DLG] PARSE WARNING at line 93 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 101, column 2 of CHARLE.DLG] PARSE WARNING at line 102 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 110, column 2 of CHARLE.DLG] PARSE WARNING at line 111 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 136, column 2 of CHARLE.DLG] PARSE WARNING at line 138 column 1-36

Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 34 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 35 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 37 column 1-35
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 38 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 39 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 40 column 1-35
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 50 column 1-35
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 51 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 52 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 54 column 1-35
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 55 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 56 column 1-36
Near Text: )
    Not enough arguments to [CreateCreature]. Recovering.

[action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 57 column 1-35

 

[trigger list near line 82, column 20 of KIERES.DLG] PARSE WARNING at line 82 column 1-4
Near Text: 
    syntax error
WARNING: cannot verify trigger ~True~: Parsing.Parse_error
Adding KIERES to internal list of available DLGs
[KIERES.DLG] saved    9 states, 12 trans, 4 strig, 2 ttrig, 5 actions
override/KIERES.DLG copied to cdtweaks/backup/3091/KIERES.DLG, 2333 bytes

 

[trigger list near line 5, column 2 of LOTHAN.DLG] PARSE WARNING at line 6 column 1-37
Near Text: )
    [SetGlobal] not found in TRIGGER.IDS
WARNING: cannot verify trigger ~Global("LothanderMove","GLOBAL",3)
SetGlobal("HelpLothander","GLOBAL",0)
~: Parsing.Parse_error

[trigger list near line 72, column 2 of LOTHAN.DLG] PARSE WARNING at line 73 column 1-37
Near Text: )
    [SetGlobal] not found in TRIGGER.IDS
WARNING: cannot verify trigger ~Global("LothanderMove","GLOBAL",9)
SetGlobal("HelpLothander","GLOBAL",1)
~: Parsing.Parse_error

[action list near line 106, column 2 of LOTHAN.DLG] PARSE WARNING at line 110 column 1-34
Near Text: )
    [Global] not found in ACTION.IDS
WARNING: cannot verify action ~AddexperienceParty(1500)

 

And MANY More!!!!

Marlow

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There are two parts to this component (and for increased scroll stacking as well)--the first is editing the item to increase the stack size. This is easy and straightforward.

The second is adjusting any script or dialogue that takes any of these items. TakeItem(x) could potentially eat a stack of items instead of one individual item, e.g. the door to the Twisted Rune would take a stack of Rogue Stones instead of just one for entrance. So Tweaks will go through and decompile-check-recompile all dialogues and scripts with a TakeItem action and check for any items that are now stackable, and adjust accordingly.

What you're seeing in the output is every small dialogue and script that has an existing syntax error. These bugs were there before Tweaks, and not caused by it. In the future, I'd recommend installing BG2 Fixpack as it fixes syntax errors like this.

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