Blash2 Posted April 10, 2020 Posted April 10, 2020 (edited) Hello! Since I want to have both Minsc and Edwin in my party in the BG2 part of an EET game, I installed this tweak: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v9 There are also these: IEP Extended Banter -> Conflict Revisions (http://readme.spellholdstudios.net/iepbanters_readme.html)The Conflict Revisions component includes conflict revisions, which allow the PC to intervene before NPC disagreements turn ugly. It revises the following conflicts: Edwin/Keldorn Edwin/Minsc Edwin/Valygar Keldorn/Viconia ANDTweaks Anthology -> NPCs don't fight. (https://gibberlings3.github.io/Documentation/readmes/readme-cdtweaks.html) NPCs Don't FightBGEE, BG2EE, EET, BG, BG2, BGT, Tutu At certain points, stock BG/BG2 characters will get fed up with another and start fights, only ending when one or more of them are dead. This component will simply prevent the fights from starting Do you think I should install BOTH "Conflict Revisions" and "NPCs don't fight"? Or I risk a conflict? I want to make sure I can keep them in party from BG1 through ToB (I already found a way to do so in SoD). Thanks! Edited April 10, 2020 by Blash2 Quote
Blash2 Posted March 6, 2023 Author Posted March 6, 2023 I want to start another playthrough and I realized I never solved this doubt. Anybody has the answer? Quote
Blash2 Posted March 9, 2023 Author Posted March 9, 2023 (edited) Anyone? Maybe @CamDawg has an answer, considering he's project lead of The Tweaks Anthology? Edited March 9, 2023 by Blash2 Quote
Christian Posted March 10, 2023 Posted March 10, 2023 I don´t know if it conflicts technically, but it conflicts logically. As I understand it the tweaks component removes the talk incident that leads to slaughter. So there is nothing left for your main character to "talk down". Quote
Blash2 Posted March 10, 2023 Author Posted March 10, 2023 (edited) 12 hours ago, Christian said: I don´t know if it conflicts technically, but it conflicts logically. As I understand it the tweaks component removes the talk incident that leads to slaughter. So there is nothing left for your main character to "talk down". Thanks, you're right. So installing "Tweaks Anthology -> NPCs don't fight." should be enough to peacefully keep Minsc and Edwin in the same party during BG2. I started worrying a bit too much because in my last EET game I thought I had all the mods needed to play with my preferred party (Charname, Minsc, Jaheira, Viconia, Imoen, Edwin) through all EET, but transitioning to SoD I discovered that I couldn't keep Minsc and Edwin together. I find (and contributed to) the solution here: https://forums.beamdog.com/discussion/51615/is-there-a-way-to-keep-both-minsc-and-edwin/p2 But I'm not completely sure about BG2EE part. I hope Tweaks Anthology will do its job. Edited March 10, 2023 by Blash2 Quote
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