Lauriel Posted May 9, 2020 Share Posted May 9, 2020 I have a dialogue between the PC and a 'bounty' NPC. There are three things the PC can say to the NPC: like the following: IF ~whatever~ THEN BEGIN Quest1 SAY @2220 /* ~You? What do you want?!~ */ ++ @2191 /* ~(in my best Schwarzenegger voice) Come with me if you want to live.~ */ + Quest2 END IF ~~ THEN BEGIN Quest2 @2210 /* ~So my choice is the noose or death by a terminator?~ */ ++ @2211 /* ~If I choose to reply with this option, I want the NPC to have a 50/50 chance of saying 'Die Sucka!' or 'Ok Fine. I quit!' ... or something to that affect.~ */ + Quest3a ++ @2212 /* ~If I choose to reply with this one, they will surrender.~ */ + Quest3b ++ @2213 /* ~If I choose this one, they will attack~ */ + Quest3c END So, how do I do the 50/50 thingie? Do I have to do a cut scene with the a RESPONSE #50 ... #50 and have it go back to the dialogue or can I somehow do this within a dialogue? Quote Link to comment
The Artisan Posted May 9, 2020 Share Posted May 9, 2020 + ~RandomNum(2,1)~ + @2211 /* ~If I choose to reply with this option, I want the NPC to have a 50/50 chance of saying 'Die Sucka!' or 'Ok Fine. I quit!' ... or something to that affect.~ */ + Quest3a1 + ~RandomNum(2,2)~ + @2211 /* ~If I choose to reply with this option, I want the NPC to have a 50/50 chance of saying 'Die Sucka!' or 'Ok Fine. I quit!' ... or something to that affect.~ */ + Quest3a2 Quote Link to comment
Lauriel Posted May 9, 2020 Author Share Posted May 9, 2020 Perfect! Thank you @Artemius I! Quote Link to comment
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