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betatesting needed


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18 hours ago, Magus said:

I'm actually suprised it even installs on it. I didn't test on classic ToSC. Submit an issue on github, with steps to reproduce.

Heh, issue is that with this component when I meet basilisk ( or in my case medusa) and use this potion I get instant crash and black screen. Without it everything is OK. Here are components I use in my current game:

Quote

// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #38 // Distinct color for Perdue's sword: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #41 // Spider form ignores web: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #47 // Greater Command AoE: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #57 // Limited stock: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #59 // Fair fights -> Also remove undroppable items granting unfair advantages from ALL enemies: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #67 // More map notes: v8.4
// Recently Uninstalled: ~TNT/TNT.TP2~ #0 #76 // Starting bags -> GSPA + holding: v8.4
~TNT/TNT.TP2~ #0 #38 // Distinct color for Perdue's sword: v8.4
~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.4
~TNT/TNT.TP2~ #0 #41 // Spider form ignores web: v8.4
~TNT/TNT.TP2~ #0 #47 // Greater Command AoE: v8.4
~TNT/TNT.TP2~ #0 #57 // Limited stock: v8.4
~TNT/TNT.TP2~ #0 #59 // Fair fights -> Also remove undroppable items granting unfair advantages from ALL enemies: v8.4
~TNT/TNT.TP2~ #0 #67 // More map notes: v8.4
~TNT/TNT.TP2~ #0 #76 // Starting bags -> GSPA + holding: v8.4

 Brief overview:

1. causes CTD, 2) working, 3) didn't encountered any problems, but will see, that upcoming green dragon fight from DSotSC will be excellent test, 4) didn't check yet, 5) same as 4, 6) same as 5, :p 7) seems it works, little too good perhaps, among another things I noticed that sword spiders lost that ring which granted them bonus to movement speed, 8- seems it doesn't work, 9) doesn't work, never met the guy in Candlekeep.   

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There is somewhat bizarre bug with 8.8 version of this mod installed on TUTU which left me baffled and took me couple of minutes to properly process. :p So, when you set your familiar script to return to backpack when seriously injured when you encounter Xvarts instead they miraculously materialize in your backpack when killed or seriously wounded in the form of Quasits.  :huh: :rotflmao:

Workaround is to release them ( nothing happens, just clean backpack ) and change familiar script before you engage them in combat I guess. I'm very curios if this happens with some other opponents as well. 

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