gamemaster76 Posted January 11, 2021 Share Posted January 11, 2021 About 7 or 8 months ago I came here looking for advice on making my own mod. Eventually I figured it out and I have a mod for the shapeshifter druid kit! ...but I had only tested it for BG2EE and my modded BGTEE. And I never tried it on BGEE, assuming it would work. Well I tried it and it doesn't work and I have no idea why. I've attached it and I would appreciate any help that could be offered. According to the installer, the issue is with line 77, but I know enough about coding to know that it might be completely unrelated: Parse error (state 587) at LAUNCH_PATCH_FUNCTION [SETUP-BALANCED_SHAPESHIFTER_KIT.TP2] PARSE ERROR at line 77 column 1-21 Near Text: LAUNCH_PATCH_FUNCTION GLR parse error [SETUP-BALANCED_SHAPESHIFTER_KIT.TP2] ERROR at line 77 column 1-21 Near Text: LAUNCH_PATCH_FUNCTION Parsing.Parse_error ERROR: parsing [SETUP-BALANCED_SHAPESHIFTER_KIT.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [SETUP-BALANCED_SHAPESHIFTER_KIT.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error Balanced_shapeshifter_Kit (2).zip Quote Link to comment
Jarno Mikkola Posted January 11, 2021 Share Posted January 11, 2021 You have not copied any resource to patch... Quote Link to comment
gamemaster76 Posted January 11, 2021 Author Share Posted January 11, 2021 (edited) 8 minutes ago, Jarno Mikkola said: You have not copied any resource to patch... I did, I uploaded the mod that has the .tp2 file. if you meant just pasting the code itself, heres the beginning. The area that has the error is bold: BEGIN ~Balanced_shapeshifter_Kit~ DEFINE_ACTION_FUNCTION resolve_state INT_VAR index=0 delete=0 STR_VAR new_state_id = ~blah~ RET new_state_ind BEGIN OUTER_SET min_new=118 COPY_EXISTING ~splstate.ids~ override new_state_ind=0 found=0 READ_2DA_ENTRIES_NOW stats 2 FOR (row=0;row<stats;row+=1) BEGIN READ_2DA_ENTRY_FORMER stats row 0 ind READ_2DA_ENTRY_FORMER stats row 1 str SET $stat("%row%") = ind PATCH_IF index BEGIN PATCH_IF ind=index BEGIN REMOVE_2DA_ROW row 2 found=1 PATCH_IF delete=0 BEGIN INSERT_2DA_ROW row 2 ~%index% %new_state_id%~ END row=stats END END ELSE BEGIN PATCH_IF ~%str%~ STRING_EQUAL_CASE ~%new_state_id%~ BEGIN new_state_ind=ind found=1 /* row=stats */ // don't stop looking, the same ID may be assigned to a greater index, which takes priority when compiling END END END PATCH_IF found=0 BEGIN new_state_ind=min_new PHP_EACH stat AS row => ind BEGIN PATCH_IF found=0 && (row+1 < stats) BEGIN // not at the end of file next_row = row+1 next_ind = EVAL $stat("%next_row%") PATCH_IF index BEGIN PATCH_IF index<next_ind && index>ind BEGIN INSERT_2DA_ROW next_row 2 ~%index% %new_state_id%~ found=1 END END ELSE BEGIN PATCH_IF new_state_ind<next_ind BEGIN PATCH_IF ind<new_state_ind BEGIN INSERT_2DA_ROW next_row 2 ~%new_state_ind% %new_state_id%~ found=1 END ELSE BEGIN new_state_ind+=1 PATCH_IF new_state_ind<next_ind BEGIN INSERT_2DA_ROW next_row 2 ~%new_state_ind% %new_state_id%~ found=1 END END END END END ELSE BEGIN // at the end of file PATCH_IF found=0 BEGIN PATCH_IF index BEGIN INSERT_2DA_ROW stats 2 ~%index% %new_state_id%~ END ELSE BEGIN PATCH_IF new_state_ind>ind BEGIN INSERT_2DA_ROW stats 2 ~%new_state_ind% %new_state_id%~ END ELSE BEGIN new_state_ind+=1 INSERT_2DA_ROW stats 2 ~%new_state_ind% %new_state_id%~ END END END END END END END LAUNCH_PATCH_FUNCTION ~resolve_state~ STR_VAR new_state_id = ~CAST_SHIFTED~ RET new_state_ind END Edited January 11, 2021 by gamemaster76 Quote Link to comment
Jarno Mikkola Posted January 11, 2021 Share Posted January 11, 2021 Eeerrm, the .tp2 code attached to the archive, and the above code have nothing to do with each others... screen shot from the archived file opened with Notepad++, near line 77: Quote Link to comment
gamemaster76 Posted January 11, 2021 Author Share Posted January 11, 2021 34 minutes ago, Jarno Mikkola said: Eeerrm, the .tp2 code attached to the archive, and the above code have nothing to do with each others... screen shot from the archived file opened with Notepad++, near line 77: .... what? Ok now I'm really confused. The archive was from my google drive but the code from my local copy... so I guess I somehow uploaded the wrong version to drive... This is embarrassing.. And I can't get back on my computer until tomorrow.. Quote Link to comment
gamemaster76 Posted January 11, 2021 Author Share Posted January 11, 2021 (edited) 11 hours ago, Jarno Mikkola said: Eeerrm, the .tp2 code attached to the archive, and the above code have nothing to do with each others... screen shot from the archived file opened with Notepad++, near line 77: heres the correct .tp2 file Edit - I figured out how to make the rest of the code work on BG1EE but this part I don't know. If I remember correctly it was meant to make the mod work when there were other mods installed... but its been too long. Removing it and it installs perfectly. But I must have had a reason to put this code: BEGIN ~Balanced_shapeshifter_Kit~ DEFINE_ACTION_FUNCTION resolve_state INT_VAR index=0 delete=0 STR_VAR new_state_id = ~blah~ RET new_state_ind BEGIN OUTER_SET min_new=118 COPY_EXISTING ~splstate.ids~ override new_state_ind=0 found=0 READ_2DA_ENTRIES_NOW stats 2 FOR (row=0;row<stats;row+=1) BEGIN READ_2DA_ENTRY_FORMER stats row 0 ind READ_2DA_ENTRY_FORMER stats row 1 str SET $stat("%row%") = ind PATCH_IF index BEGIN PATCH_IF ind=index BEGIN REMOVE_2DA_ROW row 2 found=1 PATCH_IF delete=0 BEGIN INSERT_2DA_ROW row 2 ~%index% %new_state_id%~ END row=stats END END ELSE BEGIN PATCH_IF ~%str%~ STRING_EQUAL_CASE ~%new_state_id%~ BEGIN new_state_ind=ind found=1 /* row=stats */ // don't stop looking, the same ID may be assigned to a greater index, which takes priority when compiling END END END PATCH_IF found=0 BEGIN new_state_ind=min_new PHP_EACH stat AS row => ind BEGIN PATCH_IF found=0 && (row+1 < stats) BEGIN // not at the end of file next_row = row+1 next_ind = EVAL $stat("%next_row%") PATCH_IF index BEGIN PATCH_IF index<next_ind && index>ind BEGIN INSERT_2DA_ROW next_row 2 ~%index% %new_state_id%~ found=1 END END ELSE BEGIN PATCH_IF new_state_ind<next_ind BEGIN PATCH_IF ind<new_state_ind BEGIN INSERT_2DA_ROW next_row 2 ~%new_state_ind% %new_state_id%~ found=1 END ELSE BEGIN new_state_ind+=1 PATCH_IF new_state_ind<next_ind BEGIN INSERT_2DA_ROW next_row 2 ~%new_state_ind% %new_state_id%~ found=1 END END END END END ELSE BEGIN // at the end of file PATCH_IF found=0 BEGIN PATCH_IF index BEGIN INSERT_2DA_ROW stats 2 ~%index% %new_state_id%~ END ELSE BEGIN PATCH_IF new_state_ind>ind BEGIN INSERT_2DA_ROW stats 2 ~%new_state_ind% %new_state_id%~ END ELSE BEGIN new_state_ind+=1 INSERT_2DA_ROW stats 2 ~%new_state_ind% %new_state_id%~ END END END END END END END LAUNCH_PATCH_FUNCTION ~resolve_state~ STR_VAR new_state_id = ~CAST_SHIFTED~ RET new_state_ind END setup-Balanced_shapeshifter_Kit.tp2 Edited January 11, 2021 by gamemaster76 Quote Link to comment
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