basical Posted October 28, 2023 Share Posted October 28, 2023 49 minutes ago, morpheus562 said: I won't do barkskin as it scales ac gained which is a whole lot of checks that are simply not worth doing. For Resist Fire and Cold, it would require creating another spellstate (easy to do); however, I've already added so many and they do cap out with the number you can add. Allright, got it. What about Imp Haste from Ring of Gaxx? Could that be added to the prebuff sequence? Link to comment
Guest morpheus562 Posted October 28, 2023 Share Posted October 28, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
zuulforrest Posted October 28, 2023 Share Posted October 28, 2023 Is this the right thing? WeiDU.log Link to comment
basical Posted October 29, 2023 Share Posted October 29, 2023 3 hours ago, morpheus562 said: If it's not already included it's because it's duration is so short. It will be cast in combat. I suspect it's spamming the first item ability Invisibility, instead of Improved Haste: UseItem("RING39",Myself) // Ring of Gaxx Link to comment
Guest morpheus562 Posted October 29, 2023 Share Posted October 29, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
zuulforrest Posted October 29, 2023 Share Posted October 29, 2023 Yes, it still gives the error. SETUP-ENHANCED-POWERGAMING-SCRIPTS.DEBUG WeiDU.log Link to comment
Guest morpheus562 Posted October 29, 2023 Share Posted October 29, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
zuulforrest Posted October 29, 2023 Share Posted October 29, 2023 Ok, now the base mod and Celestials portions worked, hung up on Simulacram. I don't know how else to get the baf uploaded as it's too big, so I opened it and cut it into two txts. Posting twice to make them fit. first_half_mocore.baf WeiDU.log SETUP-ENHANCED-POWERGAMING-SCRIPTS.DEBUG Link to comment
Guest morpheus562 Posted October 29, 2023 Share Posted October 29, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
zuulforrest Posted October 29, 2023 Share Posted October 29, 2023 Heh I'm glad you can see it then as this site is limiting my upload size so I can't paste the second half. I was working on slicing the second half into.... halves... on pastebin lol Link to comment
Guest morpheus562 Posted October 29, 2023 Share Posted October 29, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
zuulforrest Posted October 29, 2023 Share Posted October 29, 2023 Thankfully I still had enough space left to upload this...... This is from line 25959 and below in mocore.baf. Looks like it's starting in section 18, Physical Attack Selection. I'm going to reinstall 12.3 for now so I can keep playing. I'll check back on this thread in a few hours - Thanks for your help! 25959_mocore.baf Link to comment
zuulforrest Posted October 29, 2023 Share Posted October 29, 2023 Something else to note, in IWDEE the Extra Healing Potion in the script is different. The potion found in-game is "EXTHEAL" instead of POTN52. (At least, I haven't encountered a POTN52 before) Works fine when I change the script entry to EXTHEAL. Link to comment
Guest morpheus562 Posted October 29, 2023 Share Posted October 29, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
zuulforrest Posted October 29, 2023 Share Posted October 29, 2023 It was the first line in that file, the ////// above the section name, Physical Attack Selection. Link to comment
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