Graion Dilach Posted September 13, 2021 Posted September 13, 2021 Apparently EE 2.6 enabled this flag to also break invisibility now and wired all the prior hardcodings onto this one. This affects SR for sure (Nerogami on G3 Discord just confirmed) but there might also be other spellmods affected. Relevant discussion: https://www.gibberlings3.net/forums/topic/28894-ir-revised-v13500-2021-june-29th/page/74/?tab=comments#comment-298319 Quote
subtledoctor Posted September 22, 2021 Posted September 22, 2021 Is there any reason not to set these flags in the 2.5 engine? If we set the bit values in a 2.5 game to match the values in a 2.6 game, could it cause any problems? If so, or maybe so, then we need a way to distinguish the 2.6 engine from the 2.5 engine, in order to selectively apply these flags only on the former... Quote
Graion Dilach Posted September 22, 2021 Author Posted September 22, 2021 (edited) 1 hour ago, subtledoctor said: If so, or maybe so, then we need a way to distinguish the 2.6 engine from the 2.5 engine, in order to selectively apply these flags only on the former... Thankfully we have a bunch of markers for this one, just one example: IF FILE_EXISTS_IN_GAME ~bdtpag00.WAV~ (Some of the lines in the AoN voicepack couldn't fit into the BG2 singlechar-suffix system, and these additional lines got biffed into a separate package included among all the other ingame files. Every voiceset has 17 of such lines, counted from 00 to 16.) Edited September 22, 2021 by Graion Dilach Quote
subtledoctor Posted September 23, 2021 Posted September 23, 2021 But does that exist in BGEE, SoD, bg2EE, and IWDEE? And on the iOS/Android editions? (I assume voicepacks are sold separately there...?) If there's no harm in setting bit9 and bit10 on EEv2.5, I'll just use a general GAME_IS check. Quote
Graion Dilach Posted September 23, 2021 Author Posted September 23, 2021 (edited) I don't have the mobile versions to check, but the files exists on all four PC variants. The flavour lines even differ between BG1/BG2/IWD (shared filename, different content), which actually causes a bug in EET because it copies over and manges to override the BG2 flavour lines with the BG1 variants of these voices but keep the BG2 subtitling. All communications implied they'll throw this in freely to all owners so I'm not too worried about mobiles either. Edited September 23, 2021 by Graion Dilach Quote
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