temnix Posted September 24, 2021 Share Posted September 24, 2021 This action only exists in the EEs, and judging by the description in the guide on this website it doesn't do anything different from the old RunAwayFromNoInterrupt. Is that right? Do creatures actually leave the area without it? Quote Link to comment
Ardanis Posted September 24, 2021 Share Posted September 24, 2021 There used to be a lot of cases when actors were told to RunAwayFrom() and they'd pick an exit and disappear for good, instead of just milling around in the area. Quote Link to comment
temnix Posted September 24, 2021 Author Share Posted September 24, 2021 Maybe, but does that happen with NoInterrupt? Quote Link to comment
Ardanis Posted September 24, 2021 Share Posted September 24, 2021 Haven't got a clue... but NoInterrupt usually stands for ignoring being talked to or AO'ed. Whereas NoLeaveArea switches off looking for exit. Quote Link to comment
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