devSin Posted April 11, 2005 Share Posted April 11, 2005 The small spider's damage and death sequence sounds are invalid: COPY_EXISTING ~MSPS.2DA~ ~OVERRIDE~ REPLACE_TEXTUALLY ~smspid03~ ~SMSPID01~ // optional REPLACE_TEXTUALLY ~smspid04~ ~SMSPID02~ // optional REPLACE_TEXTUALLY ~smspid0[56]~ ~SMSPID03~ // optional (for 6; there is no 5) REPLACE_TEXTUALLY ~smspid08~ ~SMSPID06~ // required REPLACE_TEXTUALLY ~smspid09~ ~SMSPID07~ // required BUT_ONLY_IF_IT_CHANGES One from my secret stash (optional): COPY_EXISTING ~ACHK.2DA~ ~OVERRIDE~ SET_2DA_ENTRY 9 1 2 ~0~ SET_2DA_ENTRY 11 1 2 ~0~ BUT_ONLY_IF_IT_CHANGES I like this one, especially the damage sound (if it were possible for a chicken to be indignant, this is what it would sound like). The frames need to be 0 here or the sound won't play. I have not been able to figure out why the carrion crawler sounds won't work (I've tried every 2DA variation I can think of, to no avail). Force the issue: COPY_EXISTING_REGEXP ~^POLYCARR\.CRE$~ ~OVERRIDE~ ~^SEWCC\.CRE$~ ~OVERRIDE~ ~^CAR\(CRA01\|RIO\(SU\)?\)\.CRE$~ ~OVERRIDE~ SAY 0xc8 #5874 SAY 0xcc #5875 SAY 0xdc #5877 SAY 0xe0 #5877 SAY 0xe4 #5876 SAY 0xec #5879 SAY 0xf0 #5880 SAY 0x010c #5872 SAY 0x0110 #5873 BUT_ONLY_IF_IT_CHANGES This is 100% optional, but it would be nice at least for the summoned (CARRIOSU) variety. Link to comment
CamDawg Posted April 29, 2005 Share Posted April 29, 2005 I'd say these are all fixes, yeah. Included in alpha 4. Link to comment
devSin Posted April 29, 2005 Author Share Posted April 29, 2005 I'd say kill POLYCARR (I don't know if anything lets you polymorph into a carrion crawler in-game, but you shouldn't ever hear the sounds anyway). Also, do a quick check for CARCRA01 in NearInfinity (ARE, BCS, and DLG). I doubt it's used (no sense in updating it if it's not). Link to comment
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