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A question for those with the BG Trilogy


temnix

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Posted

Suppose you are playing the first game, walking around there, and then use the console to transport the party to Irenicus' dungeon? Is that going to trigger second game starting conditions, put Charname in the cage, set chapter to 1 and so on?

Posted

I just tested this on my BGT game. The party arrives at the NW corner of the area, at which point the cutscene begins, although Charname is not in the cage. After Irenicus finishes his monologue,  Imoen appears and goes off in search of Charname in order to attempt initiate her dialogue. Presumably Imoen's path to Charname is blocked since dialogue is never initiated, and the game just hangs in the cutscene.

If one is quick, the game can be paused just before the cutscene begins and Ctrl-J can be used to jump the party into room where Irenicus initially appears, after which the game behaves normally, the chapter is set to 1, etc.

Posted

@eyreSay, take a moment off from testing and try this again. Or just remember: did the other party members get kicked out when you teleported? Did you lose the equipment? Did you get an XP bump?

Posted
On 3/18/2022 at 10:15 AM, temnix said:

did the other party members get kicked out when you teleported? Did you lose the equipment? Did you get an XP bump?

The party remained intact; in fact I ended up with two Imoens in the party. Equipment was lost. No XP bump occurred.

Posted

A lot of processing is done in the transition area (aram00), including NPCs preparation, journal cleanup and BG1 items importation. The transition map script shouldn't be skipped by players.

Posted

Eh? Why not? Obviously I'm not going to do the same thing the Trilogy already does with this.

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