Jump to content

Some kits are incorrectly set to 0 instead of 0x4000 (trueclass)


suy

Recommended Posts

Posted

jmerry's Tweak Collection has a component with the following explanation:

Quote

Many NPCs have null (kit ID 0) kits, instead of the standard "base class" kit that a player-created character gets if they don't otherwise select a kit. In most cases, this is irrelevant. However, if a character (such as Imoen) with a null kit is capable of learning arcane spells, they are treated as a specialist with no school for the purpose of spell learning, and take a 15% penalty to their spell learning chance for all scrolls.
This component takes all joinable characters with null kits and gives them the "base class" kit. (It may also apply the change to some characters that can't actually join, but that's completely harmless)

The issue on the engine is mentioned on another thread, and is scheduled to be fixed in 2.7 once released (if ever), so I think it's worth it to have this simple fix applied to joinable NPCs.

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...