Dan_P Posted May 10, 2022 Share Posted May 10, 2022 This is specific to BG2EE (both 2.5 and 2.6). Durations for the 15 max HP bonus and the 15 self-damage at the end are switched around. In classic BG2 and the first BGEE, it does the damage first, then one second later, max HP drops back to normal. In BG2EE, max HP drops to normal, then it does the damage one second later, so the damage is to his regular HP amount. Observed: op18 (max HP): 119 duration op12 (damage): 120 delay What it should be: op18: 120 duration op12: 119 delay Pretty simple fix (op17 isn't necessary, but looks better if it matches the op18): Spoiler COPY_EXISTING ~SPIN117.SPL~ ~override~ LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 18 match_parameter1 = 15 duration = 120 END LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 17 match_parameter1 = 15 duration = 120 END LPF ALTER_EFFECT INT_VAR silent = 1 match_opcode = 12 match_parameter1 = 15 duration = 119 END BUT_ONLY Quote Link to comment
jmerry Posted May 12, 2022 Share Posted May 12, 2022 Checking berserker rage in both BGEE and BG2EE ... duration 60, delay 59 on the damage. Looks pretty simple and clear-cut. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.