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Popular mod compatibility?


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On 6/27/2022 at 10:45 PM, morpheus562 said:

My Enhanced Powergaming Scripts will work with those mods. I'm working on releasing v9 tonight which will see a significant improvement in regards to tracking player actions thanks to the power of EEex. My scripts will still work without EEex, but they will be even better with it.

Very cool!  By the way your scripts are great!  Such time/tedium savers!

 

On 6/28/2022 at 12:15 PM, Graion Dilach said:

I've missed out on this thread, but I can imagine InKal's issues were caused by the recent recodings in Artisan's mods which did came out a bit premature some weeks ago. The bugs have been ironed out since AFAICT.

That is really good to know, thank you!

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