temnix Posted June 17, 2022 Share Posted June 17, 2022 I experimented with area of effect projectiles that emit rays, and those rays are area of effect projectiles themselves. They fly out in every direction and explode there, or, if they are triggered-type, hover in place along the perimeter. It was an accident, but I happened to test what might happen with Skull Trap as the ray. They were harmless, no damage attached, but working the same way. The result was interesting: the skulls spread out in a circle. Then I had tons of enjoyment walking my characters through that line. Bam crash badam! This could be used to guard a whole area. Quote Link to comment
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