Neysa Posted April 22, 2005 Share Posted April 22, 2005 When team goes to sleep, appears Coran LT (sing bird, romantic & erotic scene). After, appered Coran's flirt( of his own accord) ad infinitum...Flirt get stuck, wrrrrrrr, reapet again and again, it's so irritating. Sorry for my poor english Link to comment
Domi Posted April 22, 2005 Share Posted April 22, 2005 Thank you, I will take a look at that. Are you using the V8? Link to comment
Domi Posted April 23, 2005 Share Posted April 23, 2005 Can you let me know what text exactly appears repeatedly? If it is the "The campfire dwindled..." etc then try setting CoNight GLOBAL value to 2 if it is not 2. If it's the 'rain' flirt, which I think it is, please set CoRain to 3. Even if it is not 'rain' text, but CoRain is at 2, please reset it to 3. It should stop the conversation from reoccuring. Link to comment
Neysa Posted April 25, 2005 Author Share Posted April 25, 2005 I use v 8. It is repeated ordinary flirt (it which appears when it is talked with Coran) Flirt enters independently, repeats non stop. Link to comment
Domi Posted April 26, 2005 Share Posted April 26, 2005 Did setting CoRain to 3 help? If not can i have your saved game? Link to comment
Neysa Posted April 27, 2005 Author Share Posted April 27, 2005 It isn't rain flirt. It's ordinary flirt(Normally "forced" by mouse) Link to comment
Domi Posted April 27, 2005 Share Posted April 27, 2005 Yes, I understand, but the Rain flirt is the one that has open variable (still - I did not fix it properly) that might forces the repetitive dialogue and the script grabs for the one on the top of the J-file which is the regular flirt. Link to comment
Neysa Posted April 27, 2005 Author Share Posted April 27, 2005 I checked this in Shadow Keeper and there's no CoRain. Maybe that's just a problem, I don't know. Ech.... I will try something Doesn't work, still repeats. Link to comment
Domi Posted April 27, 2005 Share Posted April 27, 2005 Could you send me your saved game please? The CoRain is a GLOBAL, you can check its value via Clua like this: CLUAConsole:GetGlobal("CoRain","GLOBAL") Link to comment
Domi Posted April 28, 2005 Share Posted April 28, 2005 I found the problem, Neysa. There is an original block of script that has no variable restrictions (typical BG1!) which makes Coran go into his J-file IF his wyvern timer expired and a wyvern was not killed yet. I will be editing the block putting on the GLOBAL, but a simple remedy for you is to summon _WYVERN.CRE via CluaCONSOLE (or zip to the cave where wyverns are in abandunce) and kill it (boy, with your party I hacked it to pieces in two rounds, lol). That will stop Coran from trying to talk to offer you his flirt menue. Thank you for bringing it to my attention. I have not seen this trouble before. Below is the culprit piece of code: IF GlobalTimerExpired("Coran","GLOBAL") InParty(Myself) !Dead("wyvern") // wyvern THEN RESPONSE #100 ActionOverride("coran",Dialogue([PC])) END Link to comment
Neysa Posted April 28, 2005 Author Share Posted April 28, 2005 Thank you (my party is so strong, I know it ) Link to comment
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