Jump to content

Update Spell Tracking

Guest morpheus562

Recommended Posts

Guest morpheus562


One of the big things I do with my ai scripts is create many different spell states to improve overall spell tracking. If there is an interest, I'm happy to include these in the EE Fixpack for vanilla spells so other modders can take advantage of better spell tracking. This can help with making better enemy ai or if someone wants to make their own custom ai scripts.

Link to comment

Sounds like that stuff would be appropriate for inclusion in Detectable Spells. 

Hey! Maybe this is a good time to update Detectable Spells! To have it detect the EE games and default to using spellstates instead of binary proficiencies. Then @morpheus562’s stuff could be included.

With the recent trend in people dusting off old mods, if we had a drop-in-ready new version of DS, maybe it would percolate out to mods we once thought would never be updated again. That would free up a bunch of stats that could be more useful than the equivalent number of spellstates. 

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...