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My weekly contribution is thus:

IF
 See([GOODCUTOFF])
 OR(3)
   !Race(LastSeenBy(Myself),ELF)
   !Class(LastSeenBy(Myself),DRUID_ALL)
   !Class(LastSeenBy(Myself),RANGER_ALL)
THEN
 RESPONSE #100
   RunAwayFrom(LastSeenBy(Myself),100)
END

Thorough discussion will be required for this; it can be argued that it was intentional to have the forest critters slow the game to a crawl by trying to walk through impassable terrain. I guess the code to fix would be something like:

(all the boring setup crap)
 REPLACE_TEXTUALLY ~OR(3)~ ~~
(more crap)

Yielding the following script:

IF
 See([30])
 !Race(LastSeenBy(Myself),2)
 !Class(LastSeenBy(Myself),208)
 !Class(LastSeenBy(Myself),209)
THEN
 RESPONSE #100
   RunAwayFrom(LastSeenBy(Myself),100)
END

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