devSin Posted April 29, 2005 Share Posted April 29, 2005 My weekly contribution is thus: IF See([GOODCUTOFF]) OR(3) !Race(LastSeenBy(Myself),ELF) !Class(LastSeenBy(Myself),DRUID_ALL) !Class(LastSeenBy(Myself),RANGER_ALL) THEN RESPONSE #100 RunAwayFrom(LastSeenBy(Myself),100) END Thorough discussion will be required for this; it can be argued that it was intentional to have the forest critters slow the game to a crawl by trying to walk through impassable terrain. I guess the code to fix would be something like: (all the boring setup crap) REPLACE_TEXTUALLY ~OR(3)~ ~~ (more crap) Yielding the following script: IF See([30]) !Race(LastSeenBy(Myself),2) !Class(LastSeenBy(Myself),208) !Class(LastSeenBy(Myself),209) THEN RESPONSE #100 RunAwayFrom(LastSeenBy(Myself),100) END Link to comment
CamDawg Posted April 30, 2005 Share Posted April 30, 2005 Included in alpha 4. For those wondering, this is genshy.bcs. Link to comment
devSin Posted May 1, 2005 Author Share Posted May 1, 2005 Sweet Jesus. I didn't even include the script name. Sorry... Link to comment
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